Jonathan Curley

Technical Arts Research

Fesothe Logo

Fesothe

Fesothe YouTube

Fesothe3D Logo

Fesothe3D

Fesothe3D YouTube

FossaLabs Logo

FossaLabs

FossaLabs YouTube

About - Technical Arts Research


Fesothe Text Logo


Technical artist is a term that is used very broadly in the industry and can mean different things in different studios, but in general, it's a person who fills the gap between tech and art.

It's a discipline that designs, maintains, and evolves systems, pipelines, and tooling that turns creative ideas into production‑ready outputs. It sits at the intersection of creative practice, computational systems, workflow engineering, digital identity architecture, automation and metadata design. A technical artist is not defined by a single medium; a technical artist is defined by the systems they build.

This website serves as the central hub for my Technical Arts research, documenting workflows, systems, and ongoing experimental practice. It also forms part of my academic portfolio for university entry.

Note:

This is the Personal academic Technical Arts Research of Jonathan Curley. I'm Not an accredited institution or accredited Professor..

Solely for the purposes of websites and projects owned by Jonathan Curley, these embody an extended and enhanced definition of technical arts pursuant to his interests, philosophy and teaching regarding technical arts as a discipline. Any other website will follow the guidelines of the internationally recognised definition of technical arts.

My interests in technical art span more than just pipeline production; they also include robotics, animatronics, costumes, puppets, frameworks, 3D models, and many other topics for which I use this website to provide workbench services. If you use any of my work and would like to promote it, I will have a 'Powered by Fesothe' logo created in the future.



Learn & Study My Frameworks & Pipelines

AI Disclosure: How do I use AI?


I may use AI for a number of automated processes, repetitive tasks, information gathering, and pre-post production techniques in my work, or to support any of my creative processes.

I may use AI trained solely my own data for the purpose of producing just for fun content.

I do not use AI for 3D model production, writing stories, or for anything that would compromise the human nature of my shows, movies, games, art, or my right to retain copyright and trademarks.